A Creative Outlet
Throughout the years, wether playing often or not playing at all, I've continued to write D&D adventures. They can be very rewarding when played with friends, but they are also a great creative outlet. Writing a D&D adventure spans the entire creative gammut, combining the processes of novel and screenplay writing, technical documentation and game theory.

I consider working on them the cornerstone of keeping my creative juices flowing, which permiates into all the other creative things that I do. Some of the stories, and characters I have created over the years are particularly meaningful to me. Looking back over the materials I wrote years ago is very inspiring and personal - in a sense, these consistant writings are almost a literary diary of sorts.

While I have always enjoyed creating adventures, a put a great deal of time and effort into them. In recent days, this time seems better spent working on the mechanics to my new RPG, or working on one of my other gaming projects. This is most likely influenced by the fact that the group hasn't been playing that often as well. In anycase, if I get any kind of feedback from these pages, I'll try to throw up some more campaigns and materials a.s.a.p.